Update (23-Oct-2022)


Hi All,

Just want to give a quick update. Testing is going well. Barring any major issues, I think I should have the next release out next weekend. In the next release, there will be 3 new enhancements:

  1. A new "New Game" panel, where you can also select a custom mode.
  2. An additional new viewing angle for the doll art, this time from behind the main character.
  3. New scenes for when transporting VIPs from one station to another.


We have also began working on the third and last view angle for the doll art. This is something I'm really happy about and looking forward to. I have also begun planning the next set of scenes. These scenes will be different from the previous scenes, because they will delve deeper into perversity...

On another note, I've also been thinking about what game to work on after Delivery Pilot. I'm quite keen on doing a Fantasy setting RPG, again. On the other hand, I thought it might also be cool to make a sequel to Delivery Pilot, that focuses more on mining minerals on randomly generated asteroids or abandoned stations, and then maybe also refining them into higher value goods. I'm not trying to make a full on factory game, but sprinkling some element of that might be kind of cool. What do you think? Space Miner Pilot?

Cheers!

Get Delivery Pilot: Dreams and Debts

Comments

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(+1)

Loving this game and the progress you're making.  For the next game both ideas sound great.  You could also do a sequel that has you go to some low tech worlds where it would be a fantasy environment.  

Thanks! Yeah, that's a cool idea, too.

(+2)

Space miner sounds good

(1 edit) (+1)

Hey, thanks for yet another progress update! You never fail to deliver ;)

Great news on coming release! Got impression development almost stalled /:

- New Game options looks interesting - Hope will finally get MC to strut completely naked
- New viewing is great - outfit design is thing I'm somewhat obsessed with so multiple angles are great
- Finally, VIPs transport was the last thing feeling somewhat WIP, when compared to the rest of content

New Scenes and new angles are logical to progress, can't wait to see some teasers :)

All in for Space Miner Pilot! Though a little biased since I'm more of a scifi type. And according to description not much sexy stuff ?

Thanks!


PS: Am I seeing Officer/VIP titles ? O:

(+2)

Wow, the scene looks good :-) Looking forward to it! Is the VIP also reacting to the current clothing of the MC?

What will the third view angle be? I still miss the complete view from the earlier versions a little bit, where you could see all current obligations. As far as I can see, also the back view does not show the shoes.


About your plans for the next project, I have no real preferences for a scenario. The game mechanics can normally be done both in a fantasy or Sci-Fi setting, for example you can replace mining by looting magical ingredients in random dungeons. I'm normally not a big fan of sequels, because first I prefer to see new stuff, and second I'm often a little bit disappointed when I have expectations from the first game, and these expectations are not fulfilled.

I guess you also have a lewd system in mind for your new game. It might be a good idea to think about what it will include, and in which scenario this system fits best. Do the same for your general game system and your character development system, then use the setting that fits most.

Yeah, good catch! The third view will indeed focus on her legs and go all the way down to her feet.

To be honest, I'm not too keen on lewd scenes in the next game. I think you're totally right, that it's wise think about what lewd framework a developer wants to commit to, and then make sure it is compatible with whatever setting and mechanic they want to implement. That being said, I think making scenes turned out to be not very exciting for me. I really like game mechanics with randomness, and I really like paper dolls. I also really want erotica to have some kind of home in my games. But, I'm thinking about a new, slightly different balance.

Here's a couple of ideas I'm quite keen on:

1) The story focuses on 2 adventurers, a man and woman, who plunder dungeons. The focus of the game is finding loot and diversity in equipment and skills. But between dungeons, there could be short, sweet, romantic scenes between the two. So, there is an intimate relationship growing between the two, but the scope of erotica stays pretty small. Of course, there will also be erotica in the random sexy outfits the woman wears, including bikini armors.

2) The story focuses on a woman who salvages random loot, and then maybe she can somehow process that loot. Like you say, it could actually work in Fantasy or Sci-fi. I would get rid of the debt, morale, and the relationship levels (mostly). Instead, what I might do is give the player 100 days or 52 weeks for a playthrough, and then tally up some kind of score. The lewd events will be fewer but more focused and optional. Between each mission, she could go to an adult club, where she can let loose, drink, flirt and do naughty things. At the beginning, her options are limited, but as she does certain options, more options eventually unlock. I imagine her outfit changes over time, she can get tattoos and piercings, she might become more intimate with strangers, or she might start strip dancing. There's no bonus or penalty. It's just something to look forward to between jobs (for both the player and the character). The player will always be at the helm of which direction this progression goes. In fact, this time around, I think the player can choose what outfit to wear each day. But, the outfit parts have to be unlocked first, maybe using "boldness points" that the main character gains by doing activities in the adult club. Or, something like that. Hopefully this comes off as a smaller, more focused scope, but still a fun design. But like you say, the expectations would be pretty different.

What do you think?

(+1)

So the romance/erotic scenes are more a reward for completing missions? That's completely ok, many commercial games go this way.

1) Sounds like a good concept. The "hunters and collectors" principle is always fun. You can also make a connection between the dungeons and the romance scenes. For example, you do not only find better gear, but also clothing / toys /... that can be used or even trigger the romance scenes.

2) Does not sound that exciting for me. Might work, but it could feel like you are playing two different games that have no real connection to each other. The goal is survive game 1 long enough to see the good stuff in game 2.

Those are all good points, thanks!

(+2)

I'd much rather another Delivery Pilot game!   With more kinky stuff!