Update (09-Apr-2022)


Hi All,

I wanted to give a quick update.

I thought about the bonuses, and here is what I thought of. I might tweak them or add new ones later on. I think they're pretty easy to implement and understand, but hopefully they'll have a big impact on gameplay.

  1. 50% more income from missions starting in industrial stations.
  2. 50% more income from missions starting in research stations.
  3. 50% more income from missions starting in security stations.
  4. 100% more income from missions starting in the Headquarters.
  5. 100% more income from missions starting in the Starport.
  6. 50% more income from Officers with a Friendly personality.
  7. 50% more income from Officers with a Sleazy personality.
  8. 50% more income from Officers with a Stern personality.
  9. 50% more income from Officers with a Relationship Level 2 or less.
  10. 50% more income from Officers with a Relationship Level more than 2.
  11. 50% more income from Officers with a rank of Captain.
  12. 100% more income from Officers with a rank higher than Captain.

A playthrough will get 2 of these bonuses randomly, and you can re-roll them before starting the game. They'll stick with you for the whole playthrough.

I also started adding a difficulty system. You start a playthrough as easy, medium or hard, and you cannot change it afterwards. Here's what they look like:

  1. Easy: Officers have a 100% chance of giving a mission, and you have 7 days to make each repayment.
  2. Medium: Officers have a 80% chance of giving a mission, and you have 6 days to make each repayment.
  3. Hard: Officers have a 60% chance of giving a mission, and you have 5 days to make each repayment. (same as the current game)

This way, you can choose the configuration that appeals to you the most. Easy makes sure that you always have a mission, and it's your choice that matters. Medium keeps the risk of a mission not being available, but at a much safer rate than right now. Hard is there for anyone who just wants to see how far they can go.

Next week, I will continue implementing and testing these changes. They're not yet complete.

You gave me a lot of great suggestions in last week's post. I read them, and I liked a lot of the ideas. Unfortunately, I don't think I can really implement them right now. It would take a lot of planning and re-engineering.

Lastly, here's what the bonus and difficulty levels look like in the new game window:


Get Delivery Pilot: Dreams and Debts

Comments

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(+1)

Sounds good, simple to understand yet impactful

Looking forward for it!

(+1)

Thanks! :)