Update


Just a quick update on what I've been up to last week.

Earlier last week, I made the first public release of Delivery Pilot. I got a lot of good feedback, and based on that, I made a list of things that I think I need to work on next.

See: https://acacgames.itch.io/gid037/devlog/360544/update-whats-next

Afterwards, I began working on the following part on that list:

Clarity for players - What's the strategy? What are my options?

  1. Add morning scenes in the beginning of that game, that should succinctly explain ranks, how pay scales for missions, and hopefully give the player some direction and things to think about. Right now, I don't think what the player can do is being signaled well to the player.
  2. Add some labels for officers. Currently, there are 6 personalities that affect morale, pay and scenes. By giving them labels, it should help the player make more informed decisions.

I've typed up the text for part (1). The way I envision it, everyday for the first 8 in-game days, in the morning as the main character leaves the hanger, there will be a scene where she is thinking to herself. These should basically express to the player what the game expects from you, and what you can do to surmount those challenges. Think of it as a tutorial.

I've put about 25% of that into the game. Next week, I plan to put in the rest, test them, and also tackle (2).

Cheers!

Get Delivery Pilot: Dreams and Debts

Comments

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(+1)

Thanks for keeping up in the loop !